Anchored learning
How does it work? Anchored instruction requires putting the students in the context of a problem-based story. The students "play" an authentic role while investigating the problem and the developing situations. In this framework, the student is given the tools needed to solve the problem. Research Research shows that ordinary classroom learning is very different from "natural" learning environments. Natural learning environments, like those in which parents help their child develop a language, are often characterized as "contextualized." The parent and child share a context, or a common frame of reference, in which learning takes place. Teachers in traditional learning environments often do not share a common context for instruction, and therefore students fail to see the knowledge they learn in school as a tool to solve problems in the "real world". Anchored Instruction is designed to bridge the gap between natural and school learning environments.
Traditional Anchored Student is a passive listener Student is active and involved Facts are learned Problems are solved
All data required to solve the problem should be embedded in the story line. The presentation should be as realistic as possible. Keep in mind that the ability to refer back to segments is a useful design consideration. Regular videotape would be inadequate for quick playback, while most multimedia formats can be replayed easily with the click of a button. An anchored module can be provided as a high production value multimedia presentation or as a simple web page. On the web pages, audio, video, and graphics can help to promote realism. More complex anchored learning situations include a story that would change in accordance with the students inputs, giving them "control" over their end results.
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